Team Spirit Assets / Mesh Terrain Builder

Installation
Quick Start
Usage
Resolution Chunks Mesh Simplification Materials Export Objects Mesh Settings Tiling Contact

Mesh Settings

Options for processing holes and making tileable meshes.


If Cut out Holes From the Mesh is enabled, the generated mesh will have the same holes painted on the terrain. This is necessary for accurate colliders if you have tunnels or rooms passing through the terrain. Note that when you enable this option, set the resolution to max and enable mesh simplification, so that holes on the mesh will exactly match with the original terrain holes.


Generate Tileable Mesh is useful for creating tileable meshes. If you already have a tileable terrain, enable this so that the generated mesh will be perfectly tileable.

• Note that this feature only makes tileable meshes. It doesn't generate seamless splat map textures. If you want also seamless texture generation for both Unity and mesh terrains, check our Terrain Tiler asset.

Edge Blend value is the percentage of smoothing distance from edges to the center of the terrain.


Recalculate Normals is the option that disregards the terrain normals, and recalculates mesh normals.